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- ///////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- // This example code is from the book:
- //
- // Object-Oriented Programming with C++ and OSF/Motif
- // by
- // Douglas Young
- // Prentice Hall, 1992
- // ISBN 0-13-630252-1
- //
- // Copyright 1991 by Prentice Hall
- // All Rights Reserved
- //
- // Permission to use, copy, modify, and distribute this software for
- // any purpose except publication and without fee is hereby granted, provided
- // that the above copyright notice appear in all copies of the software.
- ///////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
-
-
- ///////////////////////////////////////////////////////////////
- // TicTacToe.h: TicTacToe subsystem that encapsulates all
- // major components of the game.
- ///////////////////////////////////////////////////////////////
- #ifndef TICTACTOE_H
- #define TICTACTOE_H
-
- #include "UIComponent.h"
-
- class GameBoard;
- class Message;
- class Command;
- class Engine;
-
- class TicTacToe: public UIComponent {
-
- protected:
-
- // Pointers to the major UIComponents of TicTacToe
-
- GameBoard *_gameBoard;
- Message *_msgArea;
- Command *_commandArea;
- Engine *_engine;
-
- public:
-
- TicTacToe ( Widget, char * );
- virtual ~TicTacToe();
-
- // Access functions for each object in the game.
-
- GameBoard *gameBoard() const { return _gameBoard; }
- Message *messageArea() const { return _msgArea; }
- Command *commandArea() const { return _commandArea; }
- Engine *engine() const { return _engine; }
- virtual const char* const className() { return "TicTacToe"; }
- };
- #endif
-